

Rust Beginner's Guide - Where to find all Keycards I stopped playing rust for a while, and just came back, i live by airfield, dome and oxums, and couldnt find a blue keycard in any of them, i saw you needed one for airfield. All these cards have a swipe limit, however using them on the wrong door or one that is not powered will not deplete them, but using them on an already opened door will. Red cards can only be found in crates and behind the locked blue doors. Blue cards can be found in vending machines at the Outpost or in loot rooms opened by the green card that do not contain a blue door. to cool the JW Blue 'three fingers at least in each glass' he mused.

Green cards can be found as a drop from scientists, and at the lighthouse, super market and Oxum's Gas Station. Plazmette impatiently snatched the keycard from him and speedily inserted it into. Note that there may be a blue door behind a green one for example, so make sure to have all you need before opening the first one, for the loot can be sparse before the last door in these cases. You can also buy 1 blue keycard from the Outpost for 100 Scrap. This means that you can find one in these monuments: Sewer Branch, Satellite Dish and Harbor. Each of these doors requires the respective coloured keycards to open The difficulty of the doors goes in order of green, blue, red, green being the easiest and red being the hardest. Rust (Legacy) Community Blue Keycard View source Obtaining The Blue Keycard is an item found in tier 1 monuments except for the Dome. Not much is known about the loot yet although we do know it will respawn every 30 minutes and is different from monument to monument. Note that the fuse will deplete even if the switch is not activated. Next to the fuse box, there is usually (but not always) a switch you need to activate in order to deliver power.


You can tell that a door has power when the keypad is lit down. You need to deliver power to a locked door and then use the corresponding key for said door. Now walk across the train tracks going slightly to the right and locate a. At the lower level on the power turbine there is a switch, flip it on. Small / Large Oil Rig (requires a red keycard, but in Small Oil Rig, bring a blue keycard to get to the red puzzle door.These puzzles work off of a newly implemented electricity system. To do the Trainyard monument puzzle you will need a fuse and blue keycard and green keycard start by locating the recycler building that is adjacent to the water tower. Supermarket: Through the main entrance, back door on the left.Or through the rear Junkyard: On the end of the container platform near the crane (and recycler). Do bring medical items as the radiation inside the building is very high, your hazmat suit will decrease the radiation poisoning but not all) Places to can get the green keycard at: Gas Station: Through main entrance, door on the left.Or go through the garage Lighthouse: First door on the right as you enter from up the stairs. You will only encounter Bradley APC, which is not a big problem if you hide from it. To do the trainyard monument puzzle you will need a fuse and blue keycard and green keycard start by. Launch Site (requires 2 electric fuses, a green keycard and a red keycard. Blue puzzle door skini/itemi uygun fiyatlarla bynogamede. You will encounter scientists that throw F1 Grenades, so prepare medical items and weapons) Military Tunnels (requires an electric fuse, a blue keycard and a red keycard, the green keycard is optional as it only unlocks another path into the monument. It can be obtained in the Water Treatment Plant, Airfield, Power Plant, and Trainyard. However, you will have to start to pull guns out as these red puzzle rooms are always guarded. Duck inside and throw your fuse in, now head back out and around to the back of the building to flip the switch. One is the loot room so you’re obviously heading for the other. Lastly for the green puzzles we have the satellite dish. Elite crates start to spawn in red puzzle rooms. You’ll find around 3 boxes and a blue key card. Red Keycard is a required object used to open doors with a red keycard lock.
